Storytelling and game design are in the spotlight in these GDC 2022 workshops
Designing the perfect video game with the perfect story takes work. Luckily, GDC 2022 has the workshops you need to develop your storytelling and game design skills.
The Game Developers Conference is delighted to host the “Workshop on the fundamentals of storytelling” and “Game Design Workshop” at GDC 2022 in San Francisco in March. These workshops see some of the greatest minds in the storytelling and game design industry share their expertise while guiding attendees through a series of hands-on exercises.
“Workshop on the fundamentals of storytelling” is hosted by veteran Marvel and Telltale writer Evan Skolnick. In this comprehensive tutorial and workshop, Evan covers story structure, dynamic character development, storytelling best practices, and more through a combination of lectures, skill-building exercises, and study. of cases.
This workshop is designed for game developers with limited story development experience, but familiar with the concept of historical, story-driven games and their contributions to the video game space. Since nearly everyone on a development team ultimately contributes to implementing a game’s narrative, Evan treats each member of the team as a potential storyteller and provides the tools to adopt a language shared story for game developers.
Participants gain an understanding of the place of storytelling in games, as well as the rules and tools related to characterization, exposition presentation, credibility, and audience impact.
“Game Design Workshop” sees a wide panel of game designers, including Marc LeBlanc from Riot Games, Kellee Santiago from Niantic, and Eleanor Todd from Orange Monkey Games, explore the day-to-day craft of game design through hands-on activities, panel discussions, analysis and criticism. Participants will immerse themselves in the iterative process of game design and discover design concepts that will help them think more clearly about their designs and create better games.
Participants will work in small groups on two design exercises each day. Each exercise will require the group to work iteratively to modify an existing game design to achieve a new goal. This may involve adding a new feature, satisfying a requirement, or fixing a design flaw.
The exercises will challenge participants to analyze and identify the design principles at work in a game, and to think flexibly and creatively within design constraints, while applying the Mechanical-Dynamic framework. -Aesthetics (MDA) to their design process.
The workshop takes place over two days (Day 1 and Day 2). Participants are welcome to attend either session…or both!
“Workshop on the fundamentals of storytelling” and “Game Design Workshop” are available for All-Access or Summits pass holders. Don’t miss these amazing hands-on sessions. Register for GDC 2022 today!
GDC 2022 will take place March 21-25 at the Moscone Convention Center in San Francisco, with our virtual event running March 21-April 1. Health and safety measures remain paramount and we are committed to following city and Moscone Center guidelines to deliver an exceptional experience. Be sure to check out our FAQs which answer some of the biggest health, safety and international travel questions for this year’s in-person and virtual event, and we invite you to bookmark our Health and Safety page for the latest updates.
GDC returns in person to San Francisco, March 21-25 – registration is open! For more information on GDC 2022, including our virtual options, be sure to visit our website and follow it #GDC22 hashtag on social networks.
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