Seattle-area publisher tinyBuild acquires three more game development studios

tinyBuild and there are five of us Completely reliable delivery service was a dormant success in 2020. (Image TRDS)

TinyBuild, an independent game publisher based in Bellevue, Wash., Has acquired three independent studios – We’re Five Games, Moon Moose, and Hungry Couch – which are already working with tinyBuild on current and upcoming projects.

tinyBuild has seen a significant increase over the past two years. After two successful rounds of investment funding in 2019, it established two new proprietary studios in 2020, located in Boise, Idaho and Hilversum, the Netherlands. With its new acquisitions, this brings the total number of studios under the tinyBuild umbrella to seven.

“We believe that long-term thinking and long-term partnerships are the way forward for tinyBuild,” said Alex Nichiporchik, CEO of tinyBuild, in a press release. “With We’re Five, Hungry Couch and Moon Moose all joining the family, our new owner studios will have access to tinyBuild’s resources and funding while retaining full creative control. “

We’re Five Games, headquartered in Minneapolis, is the developer of the 2020 version of tinyBuild, Completely reliable delivery service, a physics-based multiplayer game about hapless couriers doing whatever it takes to send packages to their owners. TRDS, Which one is currently available on PlayStation 4, Xbox One, Nintendo Switch, Epic Games Store and mobile devices, surpassed 14 million downloads on Tuesday morning, according to tinyBuild, with nearly one million hours of gameplay streamed live through the Twitch service from Amazon.

Hungry Couch, from Moscow, is the studio name of an anonymous solo developer in Russia. According to tinyBuild, he spotted the Hungry Couch project Dark Heavenly Lands to a game showcase. The game’s prologue is currently available for free on Steam and mixes RPG mechanics with a top-down arcade-style shoot-’em-up. With the support of tinyBuild, Hungry Couch has grown into a team of 11, and Dark Heavenly Lands in turn, it is planned to develop into an open-world RPG.

Moon Moose, in St. Petersburg, is a five-person studio working on the upcoming Cartel Magnate, a simulation game that allows players to build their own fictional drug empire in 1980s Latin America. Cartel Magnate, currently available for sale via its official website in “early access”, is the first project of Moon Moose.

tinyBuild was founded in 2011 as an independent developer, creating the console version of the popular browser game from co-founder Tom Brien No time to explain, and switched to Independent Publishing in 2013. Since then, he has amassed a range of deeply weird games from around the world, including Graveyard Warden, Clustertruck, Swag and Sorcery, and Party Hard, some of which started as student projects.

tinyBuild is a lot like the Blumhouse Films of video game publishing, where it pulls out small, low budget projects by the half-dozen and doesn’t seem to care too much about things like market forces.

One of the current goals of tinyBuild is the continuous evolution of its hello neighbor franchise, a surreal horror series about a group of children investigating the activities of their creepy neighbor. The franchise, which currently includes three video games and a related novel, is slated to expand in 2021 with a full-fledged sequel, hello neighbor 2. His Netherlands-based studio Eerie Guest was established in July 2020 to continue work on the hello neighbor series.


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