NVIDIA Omniverse for collaborative game development

At GDC 2021, NVIDIA showcased a suite of Omniverse tools and applications specifically designed to help game designers accelerate game development and simplify content creation. Watch the demonstration videos below to learn more about the NVIDIA Omniverse development tool suite for game development and include features such as Omniverse Connectors, allowing you to work simultaneously on your favorite applications thanks to a wide range of plug-ins to popular applications. “With Omniverse Create, developers can take advantage of simple, intuitive tools for creating and testing content, and iterate quickly through authoring pipelines.” explains NVIDIA.

NVIDIA Omniverse offers a multitude of Applications powered by RTX and AI, toolkits and extensions to speed up game development allowing you to use painting tools for decorating, or to benefit from Omniverse physics applications such as PhysX 5, Flow and Blast bringing realistic details to 3D models.

“Developers can connect to any layer of the platform stack, whether at the top level, using pre-built Omniverse applications such as Create, Machinima or Audio2Face; or at the platform component level, to easily create custom extensions and tools to speed up their workflow. Universal Scene Description (USD), the foundation of NVIDIA Omniverse, is an easily extensible open source 3D scene description and file format developed by Pixar for content creation and exchange between different tools.

“Creating content in game development involves several steps and processes, which can be notoriously complicated. To create the best experiences, game artists need to create huge libraries of 3D content while incorporating realistic lighting, physics and optimal gaming performance with AI. An explosion in the number of digital content creation (DCC) tools for designing different elements of a game is resulting in long review cycles and difficulties in maximizing iteration. And often studios spend hours of development creating their own proprietary tools to enable these workflows.

Source: NVIDIA

Filed Under: Gaming News, Technology News, Top News

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