Global Game Development Software Market Report 2021: Market To Reach $ 269.2 Million By 2027 – US Market Is Estimated At $ 60 Million, While China Is Expected To Grow 3.9% CAGR – ResearchAndMarkets.com

DUBLIN – (COMMERCIAL THREAD) – The report “Game Development Software – Global Market Trajectory & Analytics” has been added to ResearchAndMarkets.com offer.

Global Game Development Software Market To Reach $ 269.2 Million By 2027

Amid the COVID-19 crisis, the global game development software market, estimated at US $ 203.9 million in 2020, is expected to reach a revised size of US $ 269.2 million by 2027, with growth at a CAGR of 4% over the analysis period 2020-2027.

Game Engine, one of the segments analyzed in the report, is expected to register a CAGR of 3.8% and reach US $ 130.6 million by the end of the analysis period. After an initial analysis of the business implications of the pandemic and its induced economic crisis, the growth of the audio engine segment is readjusted to a revised CAGR of 4.2% for the next 7-year period.

The US market is estimated at $ 60 million, while China is expected to grow at 3.9% CAGR

The game development software market in the United States is estimated at US $ 60 million in 2020. China, the world’s second-largest economy, is expected to reach a projected market size of US $ 47.9 million by 2027, with a CAGR of 3.9% over the analysis period 2020 to 2027. Other notable geographies include Japan and Canada, each forecasting growth of 3.7% and 3.4% respectively over the course of the year. period 2020-2027. In Europe, Germany is expected to grow by around 4% CAGR.

Gaming tools segment registers 4.8% CAGR

In the global gaming tools segment, the United States, Canada, Japan, China and Europe will lead the estimated 4.9% CAGR for this segment. These regional markets representing a combined market size of US $ 23.6 million in 2020 will reach a projected size of US $ 33.1 million by the end of the analysis period.

China will remain among the fastest growing countries in this group of regional markets. Led by countries such as Australia, India, and South Korea, the Asia-Pacific market is expected to reach $ 30.1 million by 2027.

Main topics covered:

I. METHODOLOGY

II. ABSTRACT

1. MARKET OVERVIEW

  • Overview of the influencer market

  • Global market trajectories

  • Impact of Covid-19 and an impending global recession

2. FOCUS ON SOME PLAYERS (Total 46 featured):

  • Adobe, Inc.

  • Amazon Web Services, Inc.

  • Foundation Blender

  • Corona Labs, Inc.

  • Epic games

  • Microsoft Corporation

  • Playtech plc

  • Unity Technologies

  • ZeniMax Media, Inc.

3. MARKET TRENDS AND FACTORS

4. WORLD MARKET PERSPECTIVE

  • Current and Future Global Analysis of Game Development Software by Geographic Region – United States, Canada, Japan, China, Europe, Asia-Pacific and Rest of the World – Independent analysis of annual sales in thousands of US dollars for the years 2020 to 2027 and% CAGR

  • Global Historical Review of Game Development Software by Geographic Region – United States, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets – Independent Analysis of Annual Sales in Thousands of US Dollars for Years 2012 to 2019 and% CAGR

  • Global 15 Year Outlook for Game Development Software by Geographic Region – Percentage Distribution of Sales Value for United States, Canada, Japan, China, Europe, Asia Pacific and rest of the world for the years 2012, 2020 and 2027

  • 15-Year Global Outlook for Game Engine by Geographic Region – Percentage Distribution of Sales Value for United States, Canada, Japan, China, Europe, Asia-Pacific and Rest of world for the years 2012, 2020 and 2027

  • Audio Engine 15-Year Global Outlook by Geographic Region – Percentage Distribution of Sales Value for United States, Canada, Japan, China, Europe, Asia-Pacific and Rest of the World for the years 2012, 2020 and 2027

  • 15 Year Global Outlook for Gaming Tools by Geographic Region – Percentage Distribution of Sales Value for United States, Canada, Japan, China, Europe, Asia-Pacific and Rest of world for the years 2012, 2020 and 2027

  • Physical Engine 15-Year Global Perspective by Geographic Region – Percentage Distribution of Sales Value for United States, Canada, Japan, China, Europe, Asia-Pacific and Rest of the World for the years 2012, 2020 and 2027

III. MARKET ANALYSIS

IV. COMPETETION

  • Total number of profiled companies: 46

For more information on this report, visit https://www.researchandmarkets.com/r/cz7sdp


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