Full Unity game development support for Chromebooks now in beta
Not too long ago, Michael reported that Unity added Chrome OS as a target for developers to make games. So far, most of the games you can play on a Chromebook from the Play Store are clearly aimed at phones and tablets, not laptops with extra inputs like a keyboard and mouse. Because of this, Android games sometimes feel half-baked on a Chromebook. Sure, they’ll work technically, but they don’t do it well. Partnering with Unity, Google is looking to take steps to improve some of these experiences, and in just over a month, the partnership has moved support for Chrome OS from Alpha to Beta in the next month. latest version 2021.2 of Unity.
Some of the main strengths of Unity’s release on this decision are better keyboard / mouse support for gaming on Chromebooks, better window management, better hardware-based performance, and easier publishing. for developers on the Play Store. If you’ve played games on a Chromebook, you know the issues covered here. Aside from a few notable games, most titles don’t properly support desktop inputs, resize well, and take advantage of the hardware available to them in most cases. PUBG Mobile is the one I refer to most often and it’s clearly not optimized for Intel x86 hardware or keyboard / mouse input.
Recognition is what matters
While I can’t wait to see what will eventually come out of this partnership, I’m probably more excited that bigger entities are finally starting to pay attention to Chrome OS. As a Chromebook user from the start, I’ve gotten used to being left out of most conversations. Chrome OS has long been considered an aside; a second-class citizen when it comes to progress in development.
Seeing Unity very publicly recognizing the value of development with Chromebooks in mind makes me feel like the world at large is starting to really take Chromebooks more seriously. Are we talking about monster gaming rigs with glowing RGB lights all over the place? Not at all, but Chromebooks could be a fantastic platform for a bunch of Android games that could make the most of the extra screen space, input methods, and computing power under the hood. We’ve been saying this for years at this point, but it’s more true now than ever: developers are missing out on a lot of users by ignoring Chrome OS.
By targeting Chromebooks in the future, those who rely on the Unity platform will gain a substantial number of new users just because they are making a game that is supposed to work well on the Chromebook sitting in someone’s lap. As a longtime Chromebook fan, this is a big step forward and I can’t wait to see what the fruits of this labor will be in the near future.
GOING THROUGH: 9to5 Google