creative:impact – Video game development is so much more than fun
Character artists, animators, sound designers, programmers, and coders are just some of the team members needed to design and launch a video game. It takes a lot of work and time. Jeremy Gibson Bond, Game Designer and Professor of Practice, Game Design and Development at MSU, tells Deb Polich and David Fair all about this industry that has evolved exponentially from the days of Pong and Pac-Man in this edition of “creative: impact.” Listen now.
Washtenaw County’s creative industries add hundreds of millions of dollars to the local economy. In the weeks and months ahead, David Fair of 89.1 WEMU and co-host Deb Polich, President and CEO of The Arts Alliance, explore the myriad contributors that make up Washtenaw County’s creative sector.
ABOUT JEREMY GIBSON BOND:
Jeremy Gibson Bond is a professor of practice teaching game design and development at Michigan State University. Since 2013, he has served the IndieCade independent games festival and conference as Chair of Education and Advancement, where he co-chairs the IndieXchange Summit each year. Jeremy is the founder of ExNinja Interactive and the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game in Unity and C#, a book about designing and prototyping games using Unity which was published at summer of 2014 and since then has consistently been one of the best-selling Unity game design and development books on Amazon.com.
In 2013, Jeremy founded the company ExNinja Interactive, through which he develops his independent game projects.
Prior to joining the faculty at MSUGames, Jeremy taught for three years as a lecturer in the Department of Electrical Engineering and Computer Science at the University of Michigan at Ann Arbor, where he taught game design and game development. of software. And, from 2009 to 2013, Jeremy was an assistant professor teaching game design for the Interactive Media and Games Division of the School of Cinematic Arts at the University of Southern California, which was named the School of Game Design. No. 1 in North America throughout his tenure there. Jeremy also apparently has the distinction of being the first person to teach game design in Costa Rica.
RESEARCH AND TEACHING
Game design and development, emerging game hardware, indie games.
Research centers and laboratories
Games lab for fun and learning
IndieCade Official Selection, 2013 – My game Ranamor was featured at IndieCade Night Games 2013. Ranamor is a learning game for many co-located players about frogs finding love in the urban evening (http://www. indiecade.com/2013/festival_nightgames/).
IndieCade E3 Showcase, 2012 – My Coalesce game was part of the Showcase and featured in the Wired article “”7 Indie Games That Rocked at E3” (http://bit.ly/L434EK).
Game Developers Conference, 2011 – Top 50 Speakers
Game Developers Conference Online, 2010 – Fourth Highest Rated Speaker
Skyrates – A sky-pirate MMO developed by my team at the graduate school (http://skyrates.net) Gleemax Silver Award for Strategic Gaming, 2008 – Independent Game Festival Best Simulation Game Audience Award, 2008 – JayIsGames.com
Best Simulation Game Publisher Award, 2008 – JayIsGames.com
404 Wilson Road
Communication Arts and Sciences Pavilion
University of Michigan
THE JEREMY GIBSON BOND EXPERIENCE
Practice Teacher – Game Design and Development
University of Michigan
August 2016 – Present
East Lansing, Michigan
Joined the fantastic MSUGames group and the Games for Entertainment and Learning lab in MSU’s Media & Information department. To work with a truly talented, passionate, and generous group of people in one of the most collaborative and supportive academic environments I have ever heard of.
ExNinja Interactive, LLC
September 2013 – Present
Chair of Education and Advancement
2013 – Present
Vice President – Airship Studios Corp.
June 2009 – Present
Speaker – Game Design & Development
University of Michigan Ann Arbor
August 2013 – July 2016
Ann Arbor, MI
Assistant Professor of Film Practice
University of Southern California
August 2009 – June 2013
Greater Los Angeles Area
Faculty member of the Interactive Media Division of USC’s School of Motion Picture Arts. Professor of Game Design Workshop (CTIN 488), Intro to Game Development (CTIN 483), Immersive Design Workshop (CTIN 486), Level Design Workshop (CTIN 499) and Graduate Thesis Production (CTIN 594a).
Master’s Program in Digital Media
September 2008 – June 2009
Faculty – Visiting Assistant Professor
GNWC Digital Media Center
September 2008 – June 2009
Associate Producer / Game Designer
Electronic Arts / Pogo.com
June 2007 – September 2008
Game Designer / Developer / Lead Combat Designer
January 2006 – July 2008
Greater Pittsburgh Area
Carnegie Mellon University
Master in Entertainment Technology
2005 – 2007
Activities and Societies: Skyrates
The University of Texas at Austin
Bachelor of Science
Cinema / New media
1996 – 1999
Jeremy Gibson Bond
“Introduction to game design, prototyping and development: from concept to playable game in Unity and C#”
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— David Fair is WEMU’s News Director and host of Morning Edition on WEMU. You can contact David at 734.487.3363, on twitter @DavidFairWEMU, or email him at [email protected]