creative:impact – Video game development is so much more than fun

Character artists, animators, sound designers, programmers, and coders are just some of the team members needed to design and launch a video game. It takes a lot of work and time. Jeremy Gibson Bond, Game Designer and Professor of Practice, Game Design and Development at MSU, tells Deb Polich and David Fair all about this industry that has evolved exponentially from the days of Pong and Pac-Man in this edition of “creative: impact.” Listen now.

Deb Polich, President and CEO of the Arts Alliance

Washtenaw County’s creative industries add hundreds of millions of dollars to the local economy. In the weeks and months ahead, David Fair of 89.1 WEMU and co-host Deb Polich, President and CEO of The Arts Alliance, explore the myriad contributors that make up Washtenaw County’s creative sector.

ABOUT JEREMY GIBSON BOND:

Jeremy Gibson Bond is a professor of practice teaching game design and development at Michigan State University. Since 2013, he has served the IndieCade independent games festival and conference as Chair of Education and Advancement, where he co-chairs the IndieXchange Summit each year. Jeremy is the founder of ExNinja Interactive and the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game in Unity and C#, a book about designing and prototyping games using Unity which was published at summer of 2014 and since then has consistently been one of the best-selling Unity game design and development books on Amazon.com.

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Credit Jeremy Gibson Bond

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Jeremy Gibson Bond

In 2013, Jeremy founded the company ExNinja Interactive, through which he develops his independent game projects.

Prior to joining the faculty at MSUGames, Jeremy taught for three years as a lecturer in the Department of Electrical Engineering and Computer Science at the University of Michigan at Ann Arbor, where he taught game design and game development. of software. And, from 2009 to 2013, Jeremy was an assistant professor teaching game design for the Interactive Media and Games Division of the School of Cinematic Arts at the University of Southern California, which was named the School of Game Design. No. 1 in North America throughout his tenure there. Jeremy also apparently has the distinction of being the first person to teach game design in Costa Rica.

RESEARCH AND TEACHING

Game design and development, emerging game hardware, indie games.

Research centers and laboratories

Games lab for fun and learning

RECENT AWARDS

IndieCade Official Selection, 2013 – My game Ranamor was featured at IndieCade Night Games 2013. Ranamor is a learning game for many co-located players about frogs finding love in the urban evening (http://www. indiecade.com/2013/festival_nightgames/).

IndieCade E3 Showcase, 2012 – My Coalesce game was part of the Showcase and featured in the Wired article “”7 Indie Games That Rocked at E3” (http://bit.ly/L434EK).

Game Developers Conference, 2011 – Top 50 Speakers

Game Developers Conference Online, 2010 – Fourth Highest Rated Speaker

Skyrates – A sky-pirate MMO developed by my team at the graduate school (http://skyrates.net) Gleemax Silver Award for Strategic Gaming, 2008 – Independent Game Festival Best Simulation Game Audience Award, 2008 – JayIsGames.com

Best Simulation Game Publisher Award, 2008 – JayIsGames.com

CONTACT INFORMATION

404 Wilson Road

Communication Arts and Sciences Pavilion

University of Michigan

THE JEREMY GIBSON BOND EXPERIENCE

Practice Teacher – Game Design and Development

University of Michigan

August 2016 – Present

East Lansing, Michigan

Joined the fantastic MSUGames group and the Games for Entertainment and Learning lab in MSU’s Media & Information department. To work with a truly talented, passionate, and generous group of people in one of the most collaborative and supportive academic environments I have ever heard of.

GAMEDEV.MSU.EDU

Founder

ExNinja Interactive, LLC

September 2013 – Present

Ypsilanti, MI

Chair of Education and Advancement

IndeCade

2013 – Present

Vice President – Airship Studios Corp.

June 2009 – Present

Speaker – Game Design & Development

University of Michigan Ann Arbor

August 2013 – July 2016

Ann Arbor, MI

Assistant Professor of Film Practice

University of Southern California

August 2009 – June 2013

Greater Los Angeles Area

Faculty member of the Interactive Media Division of USC’s School of Motion Picture Arts. Professor of Game Design Workshop (CTIN 488), Intro to Game Development (CTIN 483), Immersive Design Workshop (CTIN 486), Level Design Workshop (CTIN 499) and Graduate Thesis Production (CTIN 594a).

Faculty

Master’s Program in Digital Media

September 2008 – June 2009

Faculty – Visiting Assistant Professor

GNWC Digital Media Center

September 2008 – June 2009

Associate Producer / Game Designer

Electronic Arts / Pogo.com

June 2007 – September 2008

Game Designer / Developer / Lead Combat Designer

Skyrates

January 2006 – July 2008

Greater Pittsburgh Area

http://skyrates.net

EDUCATION

Carnegie Mellon University

Master in Entertainment Technology

2005 – 2007

Activities and Societies: Skyrates

The University of Texas at Austin

Bachelor of Science

Cinema / New media

1996 – 1999

USC

RESOURCES:

Jeremy Gibson Bond

ExNinja Interactive

“Introduction to game design, prototyping and development: from concept to playable game in Unity and C#”

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— David Fair is WEMU’s News Director and host of Morning Edition on WEMU. You can contact David at 734.487.3363, on twitter @DavidFairWEMU, or email him at [email protected]



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