creative: impact – Video game development is more than a pleasure
Character artists, animators, sound designers, programmers, and coders are just a few of the team members needed to design and launch a video game. It takes a lot of work and time. Jeremy Gibson Bond, game designer and professor of practice, game design and development at MSU, tells Deb Polich and David Fair all about this industry that has evolved exponentially since the days of Pong and Pac-Man in this edition of “creative: impact.” Listen now.
Washtenaw County’s creative industries add hundreds of millions of dollars to the local economy. In the coming weeks and months, 89.1 WEMU’s David Fair and co-host Deb Polich, CEO of The Arts Alliance, explore the myriad of contributors that make up Washtenaw County’s creative sector.
ABOUT JEREMY GIBSON BOND:
Jeremy Gibson Bond is a practice professor teaching game design and development at Michigan State University. Since 2013, he has served on the IndieCade Indie Game Festival and Conference as Chair of Education and Advancement, where he annually co-chairs the IndieXchange Summit. Jeremy is the founder of ExNinja Interactive and the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game in Unity and C #, a book on game design and prototyping using Unity which was released at the summer 2014, and since then has consistently been one of the best-selling Unity game design and development books on Amazon.com.
In 2013, Jeremy founded the company ExNinja Interactive, through which he developed his independent game projects.
Prior to joining MSUGames faculty, Jeremy taught for three years as a lecturer in the Department of Electrical and Computer Engineering at the University of Michigan at Ann Arbor, where he taught game design and software development. And, from 2009 to 2013, Jeremy was an assistant professor teaching game design for the interactive media and game division of the School of Cinematic Arts at the University of Southern California, which has been named the design school of # 1 games in North America throughout his tenure there. Jeremy also apparently has the distinction of being the first person to teach game design in Costa Rica.
RESEARCH AND TEACHING
Game design and development, emerging game materials, indie games.
Research centers and laboratories
Games for entertainment and the learning lab
IndieCade Official Selection, 2013 – My Ranamor game was featured at IndieCade Night Games 2013. Ranamor is a learning game for many gamers co-located about frogs finding love in the city night (http: // www. indiecade.com/2013/festival_nightgames/).
IndieCade E3 Showcase, 2012 – My game Coalesce was part of the Showcase and featured in the Wired article “” 7 Indie Games That Rocked at E3 “(http://bit.ly/L434EK).
Game Developers Conference, 2011 – Top 50 Speakers
Game Developers Conference Online, 2010 – Fourth highest rated speaker
Skyrates – A sky-pirate MMO developed by my team in high school (http://skyrates.net) Gleemax Silver Award for Strategic Gaming, 2008 – Independent Game Festival Best Simulation Game Audience Award, 2008 – JayIsGames.com
Best Simulation Game Publisher Awards, 2008 – JayIsGames.com
404 Wilson Road
Communication Arts and Sciences Pavilion
University of Michigan
JEREMY GIBSON BOND EXPERIENCE
Practice teacher – Game design and development
University of Michigan
August 2016 – Present
East Lansing, Michigan
Joined the fantastic MSUGames group and the Games for Entertainment and Learning lab in MSU’s Media & Information department. Working with a group of truly talented, passionate and generous people in one of the most collaborative and supportive academic environments I have ever heard of.
ExNinja Interactive, LLC
September 2013 – Present
Chair of Education and Advancement
2013 – Present
Vice President – Airship Studios Corp.
June 2009 – Present
Teacher – Game Design & Development
University of Michigan Ann Arbor
August 2013 – July 2016
Ann Arbor, Michigan
Assistant professor of cinematographic practice
University of Southern California
August 2009 – June 2013
Greater Los Angeles Area
Faculty member of the Interactive Media Division of the School of Cinematic Arts at USC. Teacher of Game Design Workshop (CTIN 488), Introduction to Game Development (CTIN 483), Immersive Design Workshop (CTIN 486), Level Design Workshop (CTIN 499) and Production graduate theses (CTIN 594a).
Masters Program in Digital Media
September 2008 – June 2009
Faculty – Visiting Assistant Professor
GNWC Digital Media Center
September 2008 – June 2009
Associate Producer / Game Designer
Electronic arts / Pogo.com
June 2007 – September 2008
Game Designer / Developer / Lead Combat Designer
January 2006 – July 2008
Greater Pittsburgh area
Carnegie Mellon University
Masters in Entertainment Technology
2005 – 2007
Activities and Societies: Skyrate
The University of Texas at Austin
Bachelor of Science
Film / New Media
1996 – 1999
Jeremy Gibson Bond
“Introduction to game design, prototyping and development: from concept to playable game in Unity and C #”
Fact-based non-commercial reporting is made possible with your financial support. Donate to WEMU today to keep your NPR community station thriving.
Like 89.1 WEMU on Facebook and follow us on Twitter
– David Fair is the News Director of WEMU and the Morning Edition host on the WEMU. You can contact David at 734.487.3363, on twitter @DavidFairWEMU, or email him at [email protected]