Skip to main content

MasterClass: Making a Change: How to App...

In this MasterClass, you will discover the art of designing games to solve real world problems in a fun and engaging way. The course will begin by reviewing game case studies with this ambition, followed by small group activities where you will have the opportunity to explore real world problems and apply game design to […]

Questions and Answers: Teachers in Wisco...

September 14, 2021 Jessie nixon During the 2020-2021 academic year, fourteen teachers from grades 3 to 5 from Wisconsin participated in the Shipwrecks! Game Design Fellowship with Field Day and PBS Wisconsin Education. Educators met five times over the winter with a community of teachers, game designers, researchers and maritime archaeologists to co-design a video […]

How Lost in Random’s Visuals Complements

Lost In Random’s use of confusing and baffling levels and characters helps create the perfect world where its mechanics can flourish. A game’s art style and world-building can have huge effects on a player’s immersion and reception in a title. Ideally, the developer should mix the world with the mechanics to get the best result. […]

WKU Game Design Program helps students h...

BOWLING GREEN, Ky. – The game design program at Western Kentucky University gives students like Natashja Gentry the resources to jump right into the world of video games. What would you like to know WKU’s game design program turns two It consists of six lessons for a total of 18 hours There are currently 26 […]

Psychonauts 2’s PSI-King Sensorium is a

This article contains some slight spoilers for Psychonauts 2 and Sensorium from PSI-King. The last two generations of consoles have brought us instant classics of level design: Fall of the Titans 2the effect and the cause, Dishonored 2‘s The Clockwork Mansion and A Crack in the Slab, Infinite ground‘s Zone X, and others. There is […]

Video games mix cinema, theater, archite...

Courtesy of Mateusz Janik. Editor’s Note: This article is one of a series of articles from the award-winning Echo magazine from the Communications department, featured this summer on the Chronicle website. _____________________________________ William Chyr expected to complete his first video game design project and then move on to another art form. He didn’t know he […]

Playdate Pulp’s free game design tool ha

More details have been revealed about Pulp, the free in-browser game development tool for the upcoming hand-cranked handheld console, the Playdate. Designer at Panic, the company behind the Playdate, Neven Mrgan wrote an article for Game developer and stated that Pulp is “a creator of games where you don’t have to write any code at […]

A Game Design Pioneer in Ghana Tells of ...

Digitization is advancing in Africa. Despite many constraints such as poor infrastructure and funding, a new generation of tech entrepreneurs is advancing. One of them is Eyram Tawia, co-founder and CEO of Leti Arts, one of the first companies to develop computer games in sub-Saharan Africa. He shared his ideas in an interview with D […]

Playdate Pulp’s free game design tool ha

More details have been revealed about Pulp, the free in-browser game development tool for the upcoming hand-cranked handheld console, the Playdate. Designer at Panic, the company behind the Playdate, Neven Mrgan wrote an article for Game developer and stated that Pulp is “a creator of games where you don’t have to write any code at […]

Playdate Pulp’s free game design tool ha

More details have been revealed about Pulp, the free in-browser game development tool for the upcoming hand-cranked handheld console, the Playdate. Designer at Panic, the company behind the Playdate, Neven Mrgan wrote an article for Game developer and stated that Pulp is “a creator of games where you don’t have to write any code at […]